Walaaa!!!!
//Netcode Settings
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
//cl_interpolate "1"
//cl_interp_ratio "1"
//net_maxfragments "1280"
//net_maxfragments "1280"
//net_showevents "0"
//Actual Video Settings
mat_antialias "0"
mat_disable_bloom "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_use_compressed_hdr_textures "1"
mat_picmip "2" //4=Very Low, 0=High
mat_reducefillrate 1 //1=Low, 0=High
mat_trilinear "0"
mat_vsync "0"
r_rootlod "2" //2=Low, 1=Medium, 0=High
r_waterdrawreflection "1"
r_waterdrawrefraction "1"
r_waterforceexpensive "1" //1=refleja mundo, 0=refejo unico
r_waterforcereflectentities 1 //1=Refleja todo
mat_dxlevel "81" //Changes DX level to 8.1, remove this if you'd rather have your default
mat_monitorgamma "1.5" //Ingame Gamma Settings
//FPS Settings
blink_duration "0" //How many seconds an eye blink will last.
bloodspray //blood
budget_show_history "0" //turn history graph off and on. . good to turn off on low end
fps_max "0" //Setting to 0 sets no max limit
cl_allowdownload 1 //Client downloads customization files
cl_allowupload 1 //Client uploads customization files
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
//mat_aaquality "0"
//mat_autoexposure_max "0"
//mat_autoexposure_min "0"
mat_bloomscale "0"
//mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
//mat_compressedtextures "1"
//mat_diffuse "1"
//mat_disable_fancy_blending "1"
//mat_disable_lightwarp "1"
//mat_disable_ps_patch "1"
//mat_envmapsize "0"
//mat_excludetextures "1"
//mat_envmaptgasize "0"
mat_fastnobump "1"
mat_fastspecular "1"
//mat_filterlightmaps "1"
//mat_filtertextures "1"
//mat_forcehardwaresync "0"
//mat_forcemanagedtextureintohardware "0"
//mat_framebuffercopyoverlaysize "0"
//mat_mipmaptextures "0"
//mat_lightmap_pfms "0"
//mat_maxframelatency "0"
//mat_max_worldmesh_vertices "0"
//mat_parallaxmap "0"
mat_queue_mode "-1"
//mat_shadowstate "0"
//mat_show_ab_hdr "0"
//mat_showlightmappage "-1"
mat_specular "0"
//mat_texture_limit "-1"
//mat_showenvmapmask "0"
//mat_showlowresimage "0"
//mat_showmaterials "0"
//mat_showmaterialsverbose "0"
//mat_supportflashlight "0"
//mat_wateroverlaysize "0"
//mat_motion_blur_enabled "0"
//mat_motion_blur_percent_of_screen_max "0"
//mat_softwarelighting "0"
//mp_decals "0"
muzzleflash_light "0"
//npc_height_adjust "1"
//props_break_max_pieces "0"
//props_break_max_pieces_perframe "0"
r_3dsky "0"
//r_ambientboost "0"
//r_cheapwaterend "1"
//r_cheapwaterstart "1"
//r_decal_cullsize "0"
//r_decals "0"
//r_dopixelvisibility "0"
//r_drawbatchdecals "0"
//r_drawflecks "0"
//r_drawmodeldecals "0"
//r_drawmodelstatsoverlaymax "1.5"
//r_drawmodelstatsoverlaymin "0.01"
//r_drawspecificstaticprop "0"
r_dynamic "0"
//r_eyeglintlodpixels "0"
//r_eyemove "0"
//r_eyes "0"
//r_eyeshift_x "0"
//r_eyeshift_y "0"
//r_eyeshift_z "0"
//r_eyesize "0"
r_fastzreject "0"
//r_flashlightrendermodels "0"
//r_unloadlightmaps "1"
//r_flashlightrenderworld "0"
//r_flex "0"
//r_forcewaterleaf "0"
//r_lightaverage "0"
//r_lod "2"
//r_staticprop_lod "4"
//r_maxdlights "0"
//r_maxmodeldecal "0"
//r_maxnewsamples "0"
//r_maxsampledist "0"
//r_minnewsamples "0"
//r_norefresh "0"
//r_occlusion "0"
//r_physpropstaticlighting "0"
//r_renderoverlayfragment "0"
//r_queued_decals "1"
//r_shadowmaxrendered "32"
//r_shadowrendertotexture "1"
r_shadows "0"
//r_spray_lifetime "0.1"
r_teeth "0"
//r_staticpropinfo "0"
//r_updaterefracttexture "0"
//r_updaterefracttexture "0"
//r_visualizeproplightcaching "1"
r_ropetranslucent "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
//TF Specific Settings
tf_hud_num_building_alert_beeps "2"
tf_build_menu_controller_mode "0"
tf_disguise_menu_controller_mode "0"
tf_weapon_select_demo_start_delay "1.0"
tf_weapon_select_demo_time "0.5"
hud_fastswitch "1"
con_enable "1"
fov_desired "90"
cl_showfps "1"
//Blood Settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
//Netcode Settings
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
//cl_interpolate "1"
//cl_interp_ratio "1"
//net_maxfragments "1280"
//net_maxfragments "1280"
//net_showevents "0"
//Actual Video Settings
mat_antialias "0"
mat_disable_bloom "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_use_compressed_hdr_textures "1"
mat_picmip "2" //4=Very Low, 0=High
mat_reducefillrate 1 //1=Low, 0=High
mat_trilinear "0"
mat_vsync "0"
r_rootlod "2" //2=Low, 1=Medium, 0=High
r_waterdrawreflection "1"
r_waterdrawrefraction "1"
r_waterforceexpensive "1" //1=refleja mundo, 0=refejo unico
r_waterforcereflectentities 1 //1=Refleja todo
mat_dxlevel "81" //Changes DX level to 8.1, remove this if you'd rather have your default
mat_monitorgamma "1.5" //Ingame Gamma Settings
//FPS Settings
blink_duration "0" //How many seconds an eye blink will last.
bloodspray //blood
budget_show_history "0" //turn history graph off and on. . good to turn off on low end
fps_max "0" //Setting to 0 sets no max limit
cl_allowdownload 1 //Client downloads customization files
cl_allowupload 1 //Client uploads customization files
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
//mat_aaquality "0"
//mat_autoexposure_max "0"
//mat_autoexposure_min "0"
mat_bloomscale "0"
//mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
//mat_compressedtextures "1"
//mat_diffuse "1"
//mat_disable_fancy_blending "1"
//mat_disable_lightwarp "1"
//mat_disable_ps_patch "1"
//mat_envmapsize "0"
//mat_excludetextures "1"
//mat_envmaptgasize "0"
mat_fastnobump "1"
mat_fastspecular "1"
//mat_filterlightmaps "1"
//mat_filtertextures "1"
//mat_forcehardwaresync "0"
//mat_forcemanagedtextureintohardware "0"
//mat_framebuffercopyoverlaysize "0"
//mat_mipmaptextures "0"
//mat_lightmap_pfms "0"
//mat_maxframelatency "0"
//mat_max_worldmesh_vertices "0"
//mat_parallaxmap "0"
mat_queue_mode "-1"
//mat_shadowstate "0"
//mat_show_ab_hdr "0"
//mat_showlightmappage "-1"
mat_specular "0"
//mat_texture_limit "-1"
//mat_showenvmapmask "0"
//mat_showlowresimage "0"
//mat_showmaterials "0"
//mat_showmaterialsverbose "0"
//mat_supportflashlight "0"
//mat_wateroverlaysize "0"
//mat_motion_blur_enabled "0"
//mat_motion_blur_percent_of_screen_max "0"
//mat_softwarelighting "0"
//mp_decals "0"
muzzleflash_light "0"
//npc_height_adjust "1"
//props_break_max_pieces "0"
//props_break_max_pieces_perframe "0"
r_3dsky "0"
//r_ambientboost "0"
//r_cheapwaterend "1"
//r_cheapwaterstart "1"
//r_decal_cullsize "0"
//r_decals "0"
//r_dopixelvisibility "0"
//r_drawbatchdecals "0"
//r_drawflecks "0"
//r_drawmodeldecals "0"
//r_drawmodelstatsoverlaymax "1.5"
//r_drawmodelstatsoverlaymin "0.01"
//r_drawspecificstaticprop "0"
r_dynamic "0"
//r_eyeglintlodpixels "0"
//r_eyemove "0"
//r_eyes "0"
//r_eyeshift_x "0"
//r_eyeshift_y "0"
//r_eyeshift_z "0"
//r_eyesize "0"
r_fastzreject "0"
//r_flashlightrendermodels "0"
//r_unloadlightmaps "1"
//r_flashlightrenderworld "0"
//r_flex "0"
//r_forcewaterleaf "0"
//r_lightaverage "0"
//r_lod "2"
//r_staticprop_lod "4"
//r_maxdlights "0"
//r_maxmodeldecal "0"
//r_maxnewsamples "0"
//r_maxsampledist "0"
//r_minnewsamples "0"
//r_norefresh "0"
//r_occlusion "0"
//r_physpropstaticlighting "0"
//r_renderoverlayfragment "0"
//r_queued_decals "1"
//r_shadowmaxrendered "32"
//r_shadowrendertotexture "1"
r_shadows "0"
//r_spray_lifetime "0.1"
r_teeth "0"
//r_staticpropinfo "0"
//r_updaterefracttexture "0"
//r_updaterefracttexture "0"
//r_visualizeproplightcaching "1"
r_ropetranslucent "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
//TF Specific Settings
tf_hud_num_building_alert_beeps "2"
tf_build_menu_controller_mode "0"
tf_disguise_menu_controller_mode "0"
tf_weapon_select_demo_start_delay "1.0"
tf_weapon_select_demo_time "0.5"
hud_fastswitch "1"
con_enable "1"
fov_desired "90"
cl_showfps "1"
//Blood Settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
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